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Veset Nimbus

veset.tv/nimbus-cloud-playout-platform

Category  Playout - Cloud - Automation

Veset Nimbus is an enterprise-grade cloud playout solution for advanced channel management. Running as software-as-a-service, it allows for the easy creation and scheduling of new channels in the cloud. Content owners can manage multiple linear channels without the need to invest in hardware while delivering high-quality video streams over IP. It includes a range of all-in-one channel creation tools from live stream and file ingest, scheduling, EPG, content management, SCTE35, multiple live switching and complex graphics, to playout and encoding.

Live recording support means that Nimbus can record live input sources and ingest these directly into the media library. Users can record a live feed and schedule it for playback at a future time to suit different time zones or for +1 channels.

Nimbus users can stream playouts in portrait modes such as 9:16, optimising footage for viewing on mobile phone screens. This is a principal step in reaching and maintaining viewership of the large and growing number of people viewing content on mobile.

Veset Nimbus recently added a number of new features to its existing toolkits that it first demonstrated at IBC. This includes Scheduling Blocks, designed to cater to FAST channel originators who are not used to broadcast scheduling systems. Scheduling blocks capabilities enable users to create, and schedule pre-set blocks of events. These blocks can contain primary events that can be played sequentially or randomly every time the block is scheduled. Additionally, if the user changes the original block contents, it will dynamically change all scheduled occurrences of this block in your playlists, thus allowing the user to make bulk changes to many blocks/playlists at once easily.

The new features also include ad-break duration reporting to ensure compliance with FAST requirements, a Scheduling Weekly View and Adobe After Effects integrations, allowing users to import their Adobe AE projects into the system and schedule them as secondary events (graphics) with dynamic text, images, and videos. The system will then automatically render the graphics and insert them as scheduled into playout output streams.