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Senior FX Artists Plastic Wax  Sydney or Remote

Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

Mid – Senior Modeller (short contract) – LEGO ® Ninjago (Sydney)

Pipeline TD – Huhu Studios New Zealand
Huhu Studios is looking for a talented Pipeline TD.

The Pipline TD will use their technical knowledge to develop the Huhu Studio’s animation pipeline while assisting the CG Supervisor and other Pipeline team across the studio. The primary responsibility of the Pipeline Technical Director is assisting in the designing, developing and maintaining of the core pipeline and related applications to ensure the reliable operation of our computer network, servers, render farm and backup systems.

Modeler – Huhu Studios New Zealand
Huhu Studios is a leading film and television animation studio based in the beautiful Rodney district north of Auckland.
We are looking for a Modeler who can model props including foliage and has a speed tree experience.
Please note this is a contract position.

Iloura Melbourne is currently recruiting for Compositors.

Generalist TDs Freelance - Blackbird (Sydney)

Blackbird is a collaborative team of visual effects artists focused on providing creatively driven responses to every brief, every time. We are an artist owned company with a commitment to producing the highest standard of creative work for every client.

We are currently looking for a Generalist TD who has a proven ability to provide technical and artistic leadership within our established CG team. You should be passionate about creating spectacular and convincing special effects with a general understanding of all facets of 3D. You love problem solving and coming up with solutions that will likely require creating simple tools in Python for the team.

You should have a reel that clearly demonstrates your capability with previous work for commercials and/or feature work. This is not a junior position, mid-seniors should apply.

Immediate start through to Mid March 2017.

Overview of responsibilities

  Participate in development, testing and R&D required for various 3D elements
  Prep and assemble shots using supplied assets.
  Work in partnership with CG Supervisor & Compositors to ensure that the VFX elements for shots are delivered on time and to the very highest standard.
  Assist with tool development and provide support and documentation for tools created
  Take a leadership role in problem solving issues related to the pipeline
  Clearly communicate with production any delays or obstacles that may impact delivery.
  Respond to internal & client feedback

Required Skills and Experience
  Must be very familiar using Maya
Our pipeline also includes Golaem / Yeti / VRay so experience in any of these would be a strong advantage
  A high level of experience using Houdini would also be considered favourably
  Experience scripting in Python.
  Artistic and real-world understanding of dynamics, proportion, depth, scale, and physical space and advantage.
  Excellent autonomy and organisational skills.
  Maintain a positive and professional manner in a deadline focused work environment.
  Technical and creative problem solving with a service oriented mindset.

Please send reels and info to This email address is being protected from spambots. You need JavaScript enabled to view it. with Generalist TD noted in the subject line.


Pixel is a Production & Post House located in Melbourne, Australia.

We are about to start work on a large project involving a multi kinect motion capture setup shooting a variety of sports performances which will then be bought into Houdini to create (hopefully amazing!) particle based visuals. We have in house compositors and a 3D max artist rendering in vray ready to work on the project but we're looking for a particle expert
If you're a particle guru with experience in this area please send us any links to your work and include details of software packages used in your real to:
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Ideally we'd like the candidate to work in studio in Melbourne in order to collaborate closely with the team, however we are also open to remote work if we feel it's a good fit.
Look forward to hearing from you!

Layout Artists – Join us at Flying Bark Productions!

We’re looking for some talented Layout Artists to work on our feature film “Maya the Bee 2, The Honey Games!”  Come and join the talented, creative and really friendly bunch of people here in our dynamic studio located in Camperdown, Sydney.  We house a full-service animation space, stereoscopic facilities, editing suites, art and design, story, animation, look development and experienced production departments. 

In this role you’ll be responsible for executing the cinematographic aspects of the CG film. Working as a digital camera operator you’ll create compositions guided by the storyboards & Director’s vision to deliver a clear sense of action for the Animation, FX and Lighting teams.   Please send your showreel, CV and your specialisation in an email header to: This email address is being protected from spambots. You need JavaScript enabled to view it.

The Layout Lowdown...

  • Breaking down 2D storyboards into 3D shots
  • Staging every shot and plotting the action that will take place within each scene
  • Ensuring that everything to be animated is set up properly

To be successful you'll have.....

  • Stax of passion for animation, cameras and cinematography!
  • A strong understanding of composition and narrative storytelling within a digital production environment
  • The ability to create continuity and flow between shots, consistency throughout the film
  • artistic skills; a strong sense of composition and perspective, good use of light, shadow and colour
  • Sound understanding of editing
  • Strong technical skills (Maya) and a willingness to learn
  • Ability to take direction and also work with minimal supervision
  • Flexibility and responsiveness to change
  • Excellent communication skills
  • Great problem solving skills, proactively finding solutions
  • Ability to meet deadlines, work calmly and efficiently under pressure

Please send your showreel, CV and your specialisation in an email header to: This email address is being protected from spambots. You need JavaScript enabled to view it.

Manifold is a creative studio based in Surry Hills. We specialise in high-end retouch and 3d imagery for print. 

We are currently looking for mid level After Effects artist. The project involves working with high res stills and also some footage and combining and blending with a digital interference/glitch type effect. AE artist required to help develop the final look and comp.

Please get in touch via: This email address is being protected from spambots. You need JavaScript enabled to view it.
*please send through CV or work samples and day rate
Work to kick off in approx 1 week for approx 1-2 weeks. Preferably artist to work with us in our studio.


Dingo Media are currently looking to take on 1 - 2 more Flame compositors with solid experience in comping 3D virtual sets with green screen talent. TVC and / or Broadcast experience necessary.

Job is starts ASAP and will go for around 6 weeks. We are located in sunny Manly (near the ferry) great for summer heat waves...!! :)  
Please send through Reels (with breakdowns or role listed if poss) through to: 
Please no phone calls about these positions.
**Due to the nature of this position we encourage Australians and only those with the right to work in Australia reply.
Joanna Brown

Looking for Unity Developers to work on a VR Experience for an upcoming franchise sequel in Sydney, Australia for a well know I.P.

All assets have been 3D scanned from production during filming, with motion capture and sound still to be done along with scene creation.
Send examples of work / Resumes / reels / Rates to: This email address is being protected from spambots. You need JavaScript enabled to view it.
We are after
- VR devs and  level designers (you will have access to sets that have been scanned) with great knowledge in how to get the most out of Unity.

Will need to sign an NDA before disclosure of further job details.

Pay negotiable depending on experience.
Ryan Michael McCalla

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