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With the new plugin V-Ray for NUKE, compositors have access to rayVray-for-nuke-LS2a
traced rendering directly integrated into NUKE compositing software
and can see results without waiting for test renders.


V-Ray for NUKE Puts V-Ray Render Tools Inside NUKE Workflows

 
V-Ray for NUKEhandles lighting and compositing in a way that integrates ray traced rendering intoNUKE, NUKEXandNUKE STUDIO. Compositors can now use V-Ray lighting, shading and rendering tools inside NUKE's node-based workflow.  
Vray-for-nuke3  


V-Ray for NUKE is built on the same adaptive rendering core as V-Ray’s existing plugins for Autodesk3ds MaxandMaya. Compositors can set up faster workflows by working on lighting and compositing at the same time, and see the results right away without waiting for a test render to return from other departments.

V-Ray for NUKE makes it possible to adjust lighting, materials and render elements during compositing, all the way up until final shot delivery. Having control of 3D scenes in NUKE means that compositors canmatch 2D footage and 3D renders simultaneously. For environments and set extension work, this helps avoid time-consuming back and forth processes.

 
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The software usesmultithreaded CPU renderingwith optimized, adaptive ray tracing and precise path traced global illumination. It employsNUKE ReadGeo, importing Alembic, FBX and OBJ  geometry files from a specified location, and works with V-Ray Alembic andvrmeshproxy objects and V-Ray scene files,vrscene.

Users can work with ambient light andHDR image-based environment lights, and create rectangular and spherical area lights or mesh lights. Photometric IES lights are also available as well as direct, point and spotNUKE lights. The choice ofcamera typesincludes spherical, cylindrical, cube and fish eye, or NUKE projection cameras with the Project3D node. Depth of field and 3D motion blur can also be created.

 
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Sci-fi City (above) image contributors – Tim Holleyman, Shahin Toosi, Tilman Paulin, Scott Pritchard, George Zwier, Stephen Bennett.  

Materials includeNUKE shaderssuch as diffuse, emission, displacement and UVTILE. Physically-based and multi-layered materials are supported, with subsurface scattering and skin material, a car paint material and material overrides. Memory efficient tiled EXR and TX files supporttextures, with displacement and subdivision, dirt and occlusion. Artists can work with fresnel and Ptex textures and have utility and override texture options. Furthermore, there are 36 beauty, matte and utility render elements.
 
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V-Ray for NUKE is available now. A V-Ray for NUKE Workstation license includes one floating user license and one floating render node. V-Ray for NUKE can render on existing V-Ray 3.0 for 3ds Max and Maya render node licenses.  www.v-ray.com/NUKE