Summary Description:

Work with Director to understand and facilitate project style
Works with Modeling Lead to interpret concept drawings with input from Art Director when necessary
Effectively translate concept art to 3D
Sculpting and topologising for animation and simulation
Asset Management and engagement with pipeline
Interpret concept drawings converting them into computer graphic models
Foliage Modelling
Speed Tree experience desired
Rigging experience desired
UV Unwrapping
Liaise with Concept Department on building Pre-Vis sets
Good spatial awareness for sets and character scales
Great attention to detail
High attention to quality and economy of topology
Thorough knowledge of blendshapes

Skills Required:

Maya in a Windows Environment
Zbrush or equivalent sculpting package
Strong design and understanding of appeal in animation
Understanding of clean character topology
Understanding of blendshape animation
Technical modelling.
Problem solving
Fluent in English

Bonus Skills:

Drawing or Traditional Sculpting
Grooming or Texturing
Simulation
Python Scripting

Applicants must be eligible to work in New Zealand.

If you fit the criteria above, please send your resume to This email address is being protected from spambots. You need JavaScript enabled to view it.