This web based, 16-week curriculum is designed to be used with Autodesk Maya modelling, animation, rendering and visual effects software, and Mudbox digital sculpting and texture painting software. A six-month student trial version of Maya and a 30-day student trial version of Mudbox can be downloaded for use with the curriculum.

Autodesk developed the curriculum with professionals from game developers NCSoft and Double Helix, to mirror the requirements of real-world game development. Laguna College of Art & Design in California is piloting Vehicle for Games. The intention is for students to have produced game engine-ready assets and have them loaded and functioning in the game engine by the end of the semester. Instructor Derek Sunshine at the college is currently teaching the curriculum, an says that the curriculum complements the students’ goals by going step-by-step through the process of creating art for games, and helps push students in a competitive job market.

Designed for intermediate to advanced students, Vehicle for Games teaches 3D techniques by providing an art director's point of view of various steps in game development. The first lesson explores concepts based on a narrative, guiding students through the progression of an idea that starts with a simple poem and moves into a world with many visual possibilities. The lessons examine storytelling and how important it is to identify and remain aware of the world in which the vehicle asset will be placed.

Students go through the process of modelling and texturing a vehicle for a video game, learning industry techniques. Vehicle for Games also demonstrates the job of an asset modeller working in production. It includes video tutorials, models, textures, concept art and orthographic drawings that students can follow or use as guides to create their own vehicles with their own concepts.