FMX Blends Realities from VFX to AR

FMX avengers vr

The official FMX schedule is now online. The new additions to the program, taking place 26-29 April in Stuttgart, Germany, include speakers and sessions on effects, animation, VR, games and digital tools. 

Oscar Winner ‘Inside Out’

’Inside Out’, which took the award for Best Animated Feature at the 88th Academy Awards, is the topic of two presentations this year. Tanja Krampfert, an graduate of the Institute of Animation at the Filmakademie Baden-Wuerttemberg and a Character TD at Disney Pixar, talks about the creation of the character Joy, while DP Patrick Lin explains the special camera structure designed to parallel the main character's emotional journey.

Effects - Mad Max, The Walk & The Martian

Christophe Hery's Lighting & Rendering track focuses on blending the realities of lighters and renderers in an all-digital environment with those of DPs and cinematographers on sets. Included are presentations on lighting for ‘The Martian’ by Sebastien Gourdal, MPC, and for ‘Mad Max: Fury Road’ from Dan Bethell, Iloura. VFX Producer Camille Cellucci talks about virtual production for ‘The Walk’. Michael Pangrazio, Weta Digital, has just completed work on Steven Spielberg's upcoming ‘The BFG’. At FMX he talks about his approach to creating concept art. His work goes back to matte paintings on ‘The Empire Strikes Back’ and includes many interesting milestones like the creation of the Disney film logo.

Animation: Peanuts and Aardman

Sabine Heller of Blue Sky Studios demonstrates the character development from comic strip to 3D for the cult classic ‘Peanuts’ as part of The Art of Animation track, and Dave-Alex Riddett, Aardman Animation, delves into cinematography for stop motion from a narrative perspective.

VR from the Avengers VR Experience to Google Spotlight Stories

Kim Adams, Source Consulting for Google Spotlight Stories, hosts the panel discussion Storytelling in Virtual Reality. Among the panelists is Jan Pinkava, who co-wrote the Oscar nominated script for ‘Ratatouille’ in 2008, and who is now working as Creative Director of Google Spotlight Stories. Further panelists include Jason Fletcher-Bartholomew and Tim Ruffle, both Aardman Animation, and Andy Cochrane, Mirada Studios, gives a presentation called Creating Narratives for Virtual Reality, showing Mirada's work. Chris O'Reilly explores VR storytelling, using the example of Nexus' 360° VR film project ‘Rain or Shine’ for Google Spotlight Stories. Andrew Daffy, former CEO of House of Curves, shares how he directed the ‘Avengers VR Experience for Framestore’, which is used by Samsung to demo the Gear VR. At FMX, he demonstrates how the 360° previs was realized.

Chris O'Reilly is also among the speakers for the Games 4 Change talk series, discussing the interactive real-time gaming installation Woodland Wiggle, a therapeutic play space for children in hospitals. Frank Vitz, Crytek, dedicates his time to the development of a new VR benchmark that uses CryEngine. In addition, Pedro Sabrosa, Framestore, speaks about Framestore's contribution to the rebirth of the PS classic ‘Guitar Hero’, which boosts the live feeling for a more immersive experience.

Technology: Tools of Tomorrow - Highlights of SIGGRAPH

Dirk van Gelder, Pixar Animation Studios, talks about Pixar's proprietary animation system Presto as part of the Tools of Tomorrow track. Dr Marco Romeo, MPC, gives an overview of the Thalia R&D project that seeks to improve the quality and performance of digital actors' deformation and simulation, following the work on the digital Arnold Schwarzenegger in Genisys. On top of this, Prof. Michiel van de Panne, University of British Columbia, and Berhard Thomaszewski, Disney Reasearch Zurich, cover topics from vector graphics animation to dynamic traversal skills as part of the Highlights of SIGGRAPH presentations.