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SIGGRAPH 2016 to Host 'Making Of' Sessions on Movies and Games

SIGGRAPH Making Of Star wars

SIGGRAPH 2016 will be presenting ‘Making Of’ Production Sessions for several major motion pictures, video games, VR films and theme park attractions during this year's conference, coming to the Anaheim Convention Centre, 24–28 July 2016.

The sessions give viewers a behind-the-scenes glimpse of the creative process that goes into some of the biggest, blockbuster films, as well as video games and other multimedia projects. But there's also the chance to speak to artists in a Q&A format.

‘Deadpool’ + Colossus Our Favorite [Anti] Superheroes
Digital Domain worked on three main aspects of ‘Deadpool’ - Colossus, Deadpool interacting with Colossus and the Helicarrier. Blur Studio created the film's opening title sequence and provided previsualization for several action sequences. On the panel for this session are Jan Phillip Cramer, Animation Director and Scott Edelstein, CG Supervisor from Digital Domain, and Franck Balson, Previsualization Supervisor and Sebastien Chort, CG Supervisor from Blur Studio.

Deadpool SY795

Developing ‘Mass Effect: New Earth’ – A 4D Holographic Adventure
This session focuses on the development of a theme park attraction at California's Great America in Santa Clara. The experience uses holographic 3D, using large, high resolution 3D LED screens combined with 4D effects. The partners behind this upcoming project are BioWare, Cedar Fair, 3D Live, and Halon Entertainment. Panelists for the session comprise employees from all four companies.

From Armadillo to Zebra: Creating the Diverse Characters and World of ‘Zootopia’
The world of ‘Zootopia’ is a vast, multi-scale city where humans never existed and animals are evolved city-dwellers. Walt Disney Animation Studios created constrasting environments filled with hundreds of individual characters. Disney’s session panelists are Ernest Petti, Nicholas Burkard, Brian Leach, Sean Palmer, Michelle Robinson, and Hans-Joerg Keim.

Industrial Light & Magic Presents the Visual Effects of ‘Star Wars: The Force Awakens’
The ILM team will discuss the range of challenges they encountered when bringing the latest movie in the ‘Star Wars’ series to life. Panelists include ILM artists, CG Supervisor Daniel Pearson, VFX Supervisor Patrick Tubach, Animation Supervisor Paul Kavanagh and, CG Supervisor Polly Ing.

SIGGRAPH Making Of Zootopia

‘Kubo and the Two Strings’: One Giant Skeleton, One Colossal Undertaking
For this upcoming film, scheduled for release in August, LAIKA built an immensely powerful puppet - to scale. The result is an 18ft skeleton with a 24ft wingspan, a massive undertaking requiring the studio's entire crew to work together. A miniature version of the puppet will be on display during the conference. LAIKA panelists for this session include: Steve Emerson, VFX Supervisor, and Steve Switaj, Engineer, Camera and Motion Control.

The Making of Marvel's ‘Captain America: Civil War’
Marvel Studios, Industrial Light & Magic, Rise FX and Method Studios will show session attendees how they created some of this movie's most exciting moments. They will also have the Captain America suit on display during the session. Panelists include EVP of Physical Production Victoria Alonso, VFX Supervisor Dan Deleeuw and VFX Producer Jen Underdahl - all from Marvel Studios, plus ILM VFX Supervisor Russell Earl and VFX Supervisor Greg Steele at Method Studios.

The Making of ‘Pearl’, A Google Spotlight Story
‘Pearl’ 360-degree experience, directed by animator Patrick Osborne, takes place entirely in a car and explores the gifts we inherit from our parents. The storyline collapses decades into minutes through montage, and can run on devices ranging from mobile phones to VR headgear, in real time. Google's panelists for the section are Director Patrick Osborne, Spotlight Stories Project Lead Rachid El Guerrab, Producer David Eisenmann and Tech Art Lead Cassidy Curtis.

SIGGRAPH Making Of Kubo

‘Star Wars: Battlefront’ – Game Development in the ‘Star Wars’ Universe!
The DICE team reveals some of the work that went into this award-winning, visually exciting game. Topics include PBR, photogrammetry, vertex shading, fragment shading, and other creative disciplines. Panelists from Electronic Arts will include Technical Art Director Kenneth Brown, Senior Environment Artist Pontus Ryman, Senior Lighting Artist Oscar Carlén and VFX Artists Anders Egleus and Jonas Andersson

Under the Sea – The Making of ‘Finding Dory’
Pixar’s animators and technical artists will dive deep into the process behind this animated film, which required an entirely new back-end pipeline. The session will feature Steve Pilcher, Jeremie Talbot, Jim Brown, Masah Ellsworth, Chris Burrows, Chris Chapman, Ian Megibben and John Halstead from Pixar as panelists.

The annual SIGGRAPH Production Sessions program presents some of the world’s top artists and developers in computer graphics and visual effects, sharing technical tips, a deeper understanding of the business, inspiration or a glimpse of the vision behind recent projects and innovation. For a closer look at this year's Production Sessions visit the website, here.  s2016.siggraph.org