OTOY and Maxon announce that Redshift will be coming to the Render Network, giving Redshift users the ability to scale GPU rendering jobs to millions of distributed GPUs. Redshift integration is a milestone for the Render Network, allowing the platform to support an expanded set of production workflows from motion graphics and VFX, to gaming, design and scientific visualisation.
Redshift support on the Render Network is planned for the first half of 2022. As part of the partnership, OTOY and Maxon will also be developing a native integration of Cinema 4D on the Render Network, creating a way to upload directly to the Render Network, bypassing the need for scene conversion and exporting processes.
With Redshift on the Render Network, users will be able to move more easily between render engines, functioning as a tool-agnostic platform for scaling GPU rendering tasks across millions of decentralized GPUs. Its usage-based licensing options for cloud GPU rendering workflows makes it possible to scale GPU rendering tasks on-demand without paying large up-front licensing costs.
The Render Network already supports 3D tool sets across VFX, gaming, motion design, architectural visualization and simulation, with more than 20 DCC integrations, including native support for Unity3D and Unreal Engine. This partnership expands the Render Network's Multi-Render initiative to support the industry's leading GPU render engines, starting with OctaneRender, Redshift and Arnold Render. render.x.io