To design new cutscenes for ‘Monster Hunter 4G’, x10 Studio built a
Fusion Studio workflow to create pre-composites early in production,
working with lights, cameras and animatics.
x10 Studio & Fusion Studio Bring Monster Hunter 4G’s World to Life |
CGI studio and production companyx10 Studioin Kyoto has designed and delivered cutscenes for‘Monster Hunter 4G’, developing views of the hunters’ everyday life as a backstory for the action game, launched a year ago byCapcom. |
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All 'Monster Hunter 4G' sceenshots ©CAPCOM CO., LTD. 2013, 2014 ALL RIGHTS RESERVED |
In order to improve the team’s efficiency, Astushi built a workflow that involved making various types of basic composites for each shot in the early stages of production to help the designers visualize the final look, so that they would be better prepared for last minute changes. For example, a colour image was made for all shots. After adding CG lighting, Astushi would ceate the room or environment in Fusion Studio with light sources of different colour temperatures. |
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“In one scene, light sources from the ceiling lit objects in a room. Because I hadFBX files of camerasfor all shots, I could use Fusion’svolume maskto adjust the position of those CG cameras,” he said. “With this workflow, we could concentrate on the more creative side of the work. This has major advantages for a small studio like ours.” |
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Thevolume mask toolis based on aworld position pass, wpp, generated from your own 3D software, instead of a beauty pass alone. This means that the mask will derive its data that it uses for positioning from the wpp, and can therefore exist correctly in true 3D space without continuous adjustments. As well as the Z control and mask colour, the volume mask tool gives lots of control over the base shape, size, position, softness and several other characteristics. The access to 3D space data also allows you to affectoccludedorpartly hidden objectswith the mask. |
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Astushi has been using Fusion since 1999 and noted that due to the design and organization of Fusion’s nodes, the team can keep the workflow simple and avoid getting confused when working on complex projects. “I like being able to open multiple composite files and copy and paste nodes. Applying the settings to each composite is fairly straightforward and the process of compositing is visual, making it easier to work on a project using Fusion Studio with a range of other tools,” he said. |
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“Even people who are not familiar withnode-based compositiontend to learn the software quite quickly, and as much as other factor, theresponse of operationhas become essential to our work. It allows me to create something before my flash of inspiration or ideas disappear.” Depending on the user, Fusion is generally responsive enough to be used in fast paced production or client sessions. TheGPU accelerationresults in near to real time feedback to show users results of their work.www.blackmagicdesign.com |