Allegorithmic has integrated NVIDIA’s Iray renderer into their Substance
Designer texturing software. With v5.3, artists can build detailed textures
and render in the same application.
Substance Designer 5.3 Integrates NVIDIA’s Iray Renderer |
After successfully adding the NVIDIA Iray renderer to their Substance Painter software,Allegorithmichas also integrated it into theSubstance Designertexturing tool. With version5.3, artists can build detailed textures and render in the same application. |
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NVIDIA Irayis a GPU-accelerated, unbiased path tracer that, combined with Yebis, can improve renders in several ways. Physically-based ray tracers like Iray describe the flow of light within a scene. Because it is unbiased, it uses a randomised process that reduces the source of error by averaging the results of numerous renders to achieve a more accurate final result. |
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Using Iray also makes new options available when creating complex real life materials -anisotropicwith characteristics that appear different depending on camera angle,multiple tonecar paint,sub-surface scattering, true emissivematerials emitting their own light and not reflecting it, and others. |
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For example, to achieve Yebis depth of field effects, the results of F-stop number, focal position and focal length can be calculated and applied. With a physical lens, moving the focal point forward and back changes the angle of view slightly. It also changes the F-stop blur value in the out-of-focus area. So, Yebis does not blur the images arbitrarily but reproduces real optical conditions. |
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