The Foundry will release v9 of its three NUKE products later in 2014Nuke_flipbook5
adding native Flipbook and integrated player capabilities and increasing
2D format support to include MXF files.

NUKE 9 to Update EXR Reader, 2D Format Support & Particles

The Foundry will release version 9 of its three NUKE software applications at the same time, later in 2014. Existing NUKE users will be able to access open betas of all three in the coming weeks. The products includeNUKEandNUKEXcompositing applications andNUKE STUDIO, the newest product, which is node-based VFX, editorial and finishing software with tools to create, manage and control a complete project individually or within a collaborative team.

The main compositing updates that will be applied across the NUKE 9 range include a nativeFlipbook tool, borrowing from NUKE STUDIO to addintegrated player capabilitiesdirectly to NUKE and NUKEX. Performance updates are to be made to NUKE’sEXR reader, deep EXR reader, particle system, Scanline rendererand some other functions. 2D format support will be increased to includeMXF files, covering DNxHD, MPEG2, Sony RAW F55 and F65, AVCI and DV image files. OFlow improvements will add GPU acceleration.

Updates forNUKEXandNUKE STUDIO onlywill include a planar tracker upgrade to result in a single, integratedPlanar Tracker nodewith a new pattern matching algorithm to make it possible to track featureless planar surfaces.Kronos, Vector GeneratorandMotion Blur 2will gain a new motion estimation algorithm, working as an engine to improve the quality and temporal consistency of retimed image sequences based on OCULA. This approach reduces artefacts associated with optical flow, so that useable results can be achieved faster with less tweaking.

NUKE STUDIOhas a combined timeline and node-graph workflow and an online-editing toolkit made for editing on set, online conform and completing quick edits. GPU accelerated effects can be added in the timeline in real time to allow experimentation and polishing to achieve custom looks. When used as hub for project control, artists can share scripts, work collaboratively with annotations and version up and down. Real-time 4K playback plays in-application and through SDI-out hardware. Rendering is automated to use the available resources to enhance speed and performance, either on a single machine or when connected to a network of machines.