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Facial Capture Company Dimensional Imaging Captures Growth Investment
Facial Mo Cap Puts Viewers Face to Face with a VR World
Foundry CEO Jody Madden Talks about Cloud, Machine Learning and Open Source
Foundry Develops Scene Layout and Sequencing for Interactive Media
Foundry Live Returns in March
Foundry Mari 4.0 Updates Exports and Workflows for Texture Artists
Foundry Nuke 11.3 Updates Particle, Stereo, Collaborative Workflows
Foundry Shines a Light on Katana 4.0 for Lighting and LookDev
Framestore Appoints New Members to the Real-time Team
Framestore Welcomes Simon Devereux as Director of Global Talent Development
Freaks 4U Builds Blackmagic Workflow for Esports Broadcast Production
ftrack Unreal Engine and Unity Plugins Track Real-time Projects Natively
GINX Esports TV Plays the Game on Zixi for Channel Distribution Over IP
Golaem 7.3 Characters Step Beyond Crowds with USD, Scattering and Fur
Golaem 8 Brings Crowds to Unreal Engine, Adds Layout Layers
GV AMPP Powers Cloud Production for EA’s Online Esports Events
Houdini 16 Tunes Up Functionality for Fluids and Rigging
Immersion TouchSense Design Cloud Creates Mobile Video Haptics
Interactive Lab Takes the Leap into Immersive VR
Josh Van Zuylen Masters a Cyberpunk Universe from the Inside Out
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