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  • Pixotope Integrates Unreal Engine 4.25 for Photoreal Mixed-Reality

  • Pomfort SealVerify Manages Media Checksum and Seal Verification

  • Primestream Media IO Adds Cloud Integration for Remote Workflows

  • Project Felix and V-Ray Bring Photorealistic Renders to Graphic Design

  • Project Substance Alchemist Enters Beta, Source Goes into Orbit

  • Psyop Pushes ‘Clash of Clans’ into Virtual Reality with Qube!

  • Quantum Xcellis Scales Up Speed and Security for Video Workflows

  • Qvest Media Commits to Live 4K and IP Production with Grass Valley

  • Qvisten Animation Keeps Afloat with Qube! and Microsoft Azure

  • R&S PRISMON Gives PBS a Close-Up Look into Cloud and IP Playout

  • RealFlow | Cinema 4D 2.0 Brings High Performance Fluids to 3D

  • RealFlow 10 Upgrades DYVERSO Multiphysics Solver

  • Realflow's New Plug-in Integrates Fluid Simulation into 3ds Max

  • Red Giant VFX Suite Extends After Effects for Composites and Motion Graphics

  • REDLAB’s VFX Team Powers Up with Qumulo Intelligent Storage

  • Redshift 2.0 Render Engine Adds 3ds Max and OpenVDB Support

  • Redshift Integrates Cinema 4D Procedural Noise and Node Materials

  • Riedel Keeps Esports Production in Control at ESL One and PUBG Mobile

  • Ritter Communications Virtualises Cable Access with Harmonic’s CableOS

  • Rizom-Lab Updates RizomUV with Automation and Real-Time Edits

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