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  • Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine

  • OptiTrack Mocap Puts Characters and Animation at the Heart of VR

  • OptiTrack Motive 2.0 Tunes Object and Body Tracking for VR and Animation

  • OTOY Adds Redshift Support to the Render Network

  • Outpost VFX Reveals the Beauty within the Brain

  • Pacific Post Rolls Out In-House Remote Editorial Collaboration to Studios

  • Panasonic Projects Powerful Images at 20th Biennale of Sydney

  • Papertown Shoots Inside a Virtual Hangar Using Mo-Sys Onset VP Services

  • Park Road Post Team Brings Soldiers’ Lives to Life for a New Generation

  • Passion Animation Scales Up Talent and Capacity on AWS Cloud

  • Passion Pictures and FableFX Illuminate Entries at AEAF

  • Patrick Smith Heads Visualisation at Technicolor’s Pre-Production Studio

  • Per-Anders Edwards to Recieve Sci-Tech Award for Cinema 4D’s MoGraph

  • Peraso Develops High-Performance Wireless VR for Viewers and Enterprise

  • PFClean 2017 Updates Wet Gate Process & Colour Management

  • PFTrack 2017 Improves Camera and Texture Extraction Support

  • Phoenix FD 3 for Maya Splashes Out with New FLIP, Smoke & Fire Solvers

  • Phoenix FD 3.0 for 3ds Max Accelerates Realistic Fluids & Fire FX

  • Phosphene Traces History for 'The Looming Tower'

  • pic4 Collective Gets Immersed in Worlds of Extended Reality

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