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DragonFly 2.0 Adapts to Remote and In-Studio Virtual Production
Ed Ulbrich Joins Deluxe to Lead VFX and Virtual Reality
Faceware's SDK Animates Real-time Live Face-to-Face Interaction
Facial Mo Cap Puts Viewers Face to Face with a VR World
Foundry Develops Scene Layout and Sequencing for Interactive Media
Framestore Appoints New Members to the Real-time Team
Free Roam VR - Interactive Lab
Harmonic Pushes the Limits of OTT Quality of Experience
Harmonic Shows VR Demo with Native UHD Resolution at IBC2016
Houdini 15.5 Adds VR Lens Camera and Crowd Controls
HP Z Workstations Deliver Flexible I/O, 3D Software Integrations and Security
IBC’s CEO Mike Crimp Talks on the IP, OTT and VR Experience
Interactive Lab Takes the Leap into Immersive VR
KeyShot KeyVR Brings New and Future Designs to Life for Developers
Looking Glass Factory’s Holographic Workstation Shares VR/AR Visualisation
m ss ng p eces Hires Two New Pieces for VR, AR & 360 Expansion
Method Studios to Open New Immersive AR/VR Facility
MPC VR Gets into Gear for 'Go Baby Go'
Ncam Mk2 Suite Upgrades AR Tracking Accuracy and Flexibility for Users
Nils Piirma Revs Up Auto Renders with KeyShot
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