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Fujifilm
  • DragonFly 2.0 Adapts to Remote and In-Studio Virtual Production

  • Ed Ulbrich Joins Deluxe to Lead VFX and Virtual Reality

  • Faceware's SDK Animates Real-time Live Face-to-Face Interaction

  • Facial Mo Cap Puts Viewers Face to Face with a VR World

  • Foundry Develops Scene Layout and Sequencing for Interactive Media

  • Framestore Appoints New Members to the Real-time Team

  • Free Roam VR - Interactive Lab

  • Harmonic Pushes the Limits of OTT Quality of Experience

  • Harmonic Shows VR Demo with Native UHD Resolution at IBC2016

  • Houdini 15.5 Adds VR Lens Camera and Crowd Controls

  • HP Z Workstations Deliver Flexible I/O, 3D Software Integrations and Security

  • IBC’s CEO Mike Crimp Talks on the IP, OTT and VR Experience

  • Interactive Lab Takes the Leap into Immersive VR

  • KeyShot KeyVR Brings New and Future Designs to Life for Developers

  • Looking Glass Factory’s Holographic Workstation Shares VR/AR Visualisation

  • m ss ng p eces Hires Two New Pieces for VR, AR & 360 Expansion

  • Method Studios to Open New Immersive AR/VR Facility

  • MPC VR Gets into Gear for 'Go Baby Go'

  • Ncam Mk2 Suite Upgrades AR Tracking Accuracy and Flexibility for Users

  • Nils Piirma Revs Up Auto Renders with KeyShot

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